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Game Features: Recommended Age: 7-99 Number of Players: 2 Areas of Development: Strategic Thinking Reasoning Attention and Concentration Decision Making Sequential Thinking Social-Emotional Development Game Content: 1 Game Platform 28 Stamps 2 Replacement Stamps Preparation for the Game Remove the game platform and the pieces from the box.
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Place the platform on a flat surface in the middle of the players.
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Determine the colors and who will start with the draw.
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How to Play: Players can place their own colored game stamps in any section of the playing area in turn.
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The first player to line up 5 checkers horizontally, vertically or diagonally before their opponent becomes the winner of the game.
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If any player has failed to form a quintet when players run out of stamps, players move their stamps horizontally, vertically, or diagonally to an idle area one square away until they form a quintet.
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One player can take advantage by trapping the other's stamps and taking them out of the game.
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There are three different trapping methods in the game: Trap in the middle area: If the opponent's stamp is covered to the right, left, bottom and top (the cross may be open), the opponent's stamp is trapped.
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Trap in the side area: If the opponent is closed from three directions except for the washer cross, they will be trapped.
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Trap in the corner: If the opponent is completely surrounded, including the diagonal, when the stamp is in any of the four corners, it will be trapped.


